\section{Conclusion}
	In this chapter we defined some key aspects of board games and how we classify them into different categories.
	
	We discussed the problem domain and presented the components thoroughly. The problem domain also contains descriptions of events which can occur throughout a game.

	The application domain includes a small section regarding a PACT analysis. Here we discovered that our target audience is quite wide, the programmer can have any degree of experience. The board game can be made at home or in an office. This is important to note when making the language. We have to keep in mind that the environment leads to interruptions. This means it is vital that the language is structured, so the user can quickly get an overview.
